3D Modelling and Animation for Games and Media
BA (Hons) (Top-Up)
Matching the creative and technical requirements of the industry, this BA (Hons) 3D Modelling and Animation course is a level 6 top up degree that gives you the exact skills and abilities for employment in an exciting range of roles, including animating for linear storytelling, CGI visual F/X, visualisation projects or modelling and animating for real-time applications such as games or VR.
Explore a range of research strategies during the first half of the year to develop your specialist skills and knowledge base, whilst experimenting with ideas and techniques on a challenging practical project. Then propose your own significant project for production during the second half of the programme.
By the end of the year, you’ll have produced a high quality show reel that demonstrates your skills in your chosen specialism and helps you follow an exciting and rewarding career path in the industry.
- Fielden Campus
- Full Time
- 1 year
- September 2020
Lee has been creating games for over 25 years. He has worked in various technical roles and managed his own 3D studio, after completing his BA (Hons) in Virtual Reality and Animation. Lee has guest-lectured in a range of universities as well leading on the 3D Games course at UCEN Manchester for 10 years.
Lee loves all aspects of game development and VFX, with specific interests in virtual reality content and VFX for film. He takes great pride in technical problem solving and teaching others to work on their own challenges. In his own time, Lee develops his own games, as part of a team and for solo projects.
Academic Entry requirements
• Foundation Degree in related subject
• HND in relevant subject
Non-academic entry Requirements
What will I be studying?
3D Industry Research (30 credits)
3D Minor Project (30 credits)
Negotiated Specialist Project (60 credits)
Derakhshani, R. & Derakhshani, D. (2011) Autodesk 3ds Max 2012 Essentials: Autodesk Official Training Guides
Webster, C. (2005) Animation: The Mechanics of Motion (Focal Press Visual Effects and Animation)
Williams, R. (2009) The Animator's Survival Kit
Wyatt, A. (2010) The Complete Digital Animation Course: The Principles, Practice, and Techniques of Successful Digital Animation.
How will I be assessed?
You’re encouraged to be creative through all assignments but must meet a certain criteria given by the tutor.
Development of report writing and self-awareness / evaluation of own skills are built into assignments to help you to develop yourself.
You’ll be assessed via a range of methods including:
• Group Assessment/Crit
• Portfolio of project work
• Project presentations
• Personal Development/Digital Diary
What are the careers that this will lead to?
Fees, Finance and Funding
Your tuition fees for each year of your course.
Help with your living costs e.g. rent, food, clothing, course materials, entertainment.
You can find more details, including the actual tuition fee charged on our Fees, Funding and Finance Page.
Course Associated Costs
You may also need to print assignments/documents. Campus printing starts from 5p per page.