3D Modelling and Animation for Games and Media
Foundation Degree (FdA)
Got a passion for video games and want to be part of game design, or the CGI movie industry? Get a taste of what it’s like to work in this sector, use the tools and assets of CGI design, and build the skills and knowledge to bring your ideas to life and succeed in the industry, with this Foundation Degree 3D Modelling & Animation for Games and Media.
Explore the skills within concept and 3D development during your first year, experiencing several different roles as a 3D artist and discovering your own strengths and interests. Then expand your creative and technical knowledge in 3D development, using it in a professional industry environment as you work with clients on a set project.
Through specialised classes, one to one tutorials and workshops, supported by industry-experienced staff and guest speakers, you’ll develop your own creative ideas and projects, and prepare yourself with the essential qualities to follow an exciting career in this sector.
- Fielden Park Campus
- Full Time
- 2 years
- September 2020
Academic Entry requirements
• 64 UCAS Tariff Points
• Students that have passed a recognised Access programme will also be considered
• GCSE English Language and Mathematics A* to C or 9 to 4 where numeric grades are being awarded
Non-academic entry Requirements
Mature applicants (aged 21 or over) who are able to demonstrate relevant skills or knowledge gained in employment or vocational activity will be considered and may be invited to interview.
What will I be studying?
Year 1: 3D Modelling and Concept Design (30 credits)
Explore the combination of concept design methods and 3D modelling techniques using specialised 3D software in order to learn the art of modellin
Year 1: 3D Texturing (30 credits)
Discover the use and application of texture design within the 3D design process, covering a wide range of texturing skills and developing a significant industry workflow such as research and design, optimisation of 3D assets, and application of textur
Year 1: Animation (30 credits)
Examine a range of theoretical animation methods, research and technical development using specific 3D software, learning how the key theoretical principles of animation are used in existing practice to add realism and life to a 3D model
Year 1: Professional and Academic Development (30 credits)
Year 2: 3D Project Management (30 credits)
Year 2: Practice Based Research Project (30 credits)
Year 2: Self Directed Project (30 credits)
Year 2: Subject Specialist Area (30 credits)
Derakhshani, R. and Derakhshani, D. (2011) Autodesk 3ds Max 2012 Essentials: Autodesk Official Training Guide
Webster, C. (2005) Animation: The Mechanics of Motion
Williams, R. (2009) The Animator's Survival Kit
Wyatt, A. (2010) The Complete Digital Animation Course: The Principles, Practice, and Techniques of Successful Digital Animation.
How will I be assessed?
You’re encouraged to be creative through all assignments but must meet a certain criteria given by the tutor.
Development of report writing and self-awareness / evaluation of own skills are built into assignments to help you to develop yourself.
You could be assessed via a range of methods, including:
• Review / Tutorials
• Group Assessment / Crit
• Portfolio of project work
• Project presentations
• Personal Development / Digital Diary
What are the careers that this will lead to?
Fees, Finance and Funding
Your tuition fees for each year of your course.
Help with your living costs e.g. rent, food, clothing, course materials, entertainment.
You can find more details, including the actual tuition fee charged on our Fees, Funding and Finance Page.
Course Associated Costs
You may also need to print assignments/documents. Campus printing starts from 5p per page.